![]() ![]() There are, however, some differences with regards to the lighting in both versions, which generally favour the PS3 version, giving it a warmer, more vibrant look. On many occasions this additional darkness on 360 makes gives the appearance of missing light sources on the Microsoft platform, but this isn't always the case in every area, with the higher gamma curve dulling the impact of the lighting in darker parts of the game. The gamma differences are more of an issue, tending to create dimmer looking scenes on the 360 which lack the same kind of dynamic range as seen on the PS3. The impact of this is somewhat limited, and neither version has any real advantage here. In some shots we actually see the PS3 version featuring better coverage on select edges, particularly on the trees in the Dust map. The volume of higher contrast edges is reduced, leading to a small, additional reduction in artifacts across geometry edges, although in truth the difference is very small. Some edges get slightly better coverage mainly due to the difference in gamma set-ups, making this version appear darker. Digital Foundry worked off the version that's downloadable from the US store - a version that released day and date with the other formats over three weeks ago.ĭepending on the lighting conditions and environment details we see that there is slightly less in the way of edge artifacts on the 360 game on some surfaces, although the improvement in this regard is very, very mild. ![]() Strike-OutĪt the time of writing, Counter-Strike: Global Offensive is still yet to hit the European PlayStation Store - a problem that Sony's still working to resolve. The usual edge shimmering artifacts can be clearly seen on sub-pixel elements in various scenes along with some mild texture blurring that is an unfortunate side-effect of most current-gen console post-AA filters. ![]() As a result, the baseline look of Global Offensive is very similar on both formats. Here we find both versions adopting slightly differing implementations of NVIDIA's FXAA algorithm on each platform. Use the full-screen button on the bottom-right of this window for full 720p resolution.Īs we've come to expect from Source engine games running on console, Global Offensive renders natively in 720p, and similar to Portal 2, hardware-based anti-aliasing has been jettisoned in favour of a lower cost post-process solution to improve performance. "Variations in the post-process anti-aliasing solutions employed in Counter-Strike are the most noticeable difference between the two console versions of the game." Counter-Strike: Global Offensive compared on Xbox 360 and PlayStation 3. Here's a head-to-head movie, backed of course with our usual triple-format comparison gallery. However, by far the biggest change compared to past Source engine titles comes with the anti-aliasing set-up on both consoles. As with Portal 2, there have been a few tweaks made across the consoles, with both the 360 and PS3 getting their own plus point over each other - variations in lighting, effects and performance can be found. The bulk of these graphical upgrades carry over nicely across multiple platforms, although we do see some variation with regards to visual effects and lighting between the consoles and PC release, along with a few anomalies in terms of texture detail. While there's no mistaking Global Offensive for a high-end current generation title, developer Hidden Path Entertainment has handed in a refined version of an old classic which looks pretty while containing a few modern visual enhancements that keep things feeling fresh. Once again powered by Valve's ageing Source engine, this latest version of Counter-Strike brings with it two new game modes more suited for gamers used to today's online first-person shooters, along with a complete graphical overhaul, including new textures, enhanced lighting, and upgraded environment modelling. Global Offensive marks the first attempt at updating the series for a new audience. The driving force behind the game's popularity is simple: the team-based gameplay works just as well now as it did all those years ago and, remarkably, it still delivers an experience which comfortably stands out from other first-person shooters in today's crowded marketplace. So much so that despite the release of Counter-Strike Source back in 2004, the 1.6 version of the original game is still supported by a sizeable number of dedicated players. Over 13 years after Counter-Strike first appeared as a user-created mod for the original Half-Life, the game is still one of the most popular shooters available on Steam. ![]()
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